The game you recommended may be the only Lovecraft-themed game I haven't played (List is incomplete but still fairly thorough). Here's another good review of it with commentary below by a bunch of fans of it :Īctually. Worth a look for Lovecraft and Tactical RPG fans. I wasn't really impressed with it at first ( seems to be a mobile port ), but in the end I had a pretty good time with it. Have you played that one? I think I picked it up at ShinyLoot before that site went down ( sort of ). And I just thought of another Lovecraft themed game I played recently - Call of Cthulhu: The Wasted Land. ? Still very creepy, even if it's overall more straightforward and simple compared to Eternal Darkness.ĬharlesGrey: I think I actually bought Undying long before I joined GOG, too. It's available here, so you've probably tried it already.
)īy the way, Clive Barker's Undying is great too. ( And comes with some other advantages, such as higher resolutions. I still have my Gamecube as well, and should still have my copy of Eternal Darkness, but nowadays I prefer to play those old games on emulator when possible, since it's more convenient. Fair enough, I think most of us have that ( luxury ) problem, of having more games than spare time. TLDR It's a financially strategic decision.Īll that said, I take your recommendation to heart and will at some point look into it. The cost becomes a factor precisely because there'd be such a huge delay before I'd put that spent money to use. I own a Gamecube though and the issue is more of when I could get around to playing it over the cost.
It's easily one of the most remarkable and unique Horror games I've played ( and I've played my share ).įirebrand9: I'm aware of where exactly I could find a free copy (and re-read the prices I've spent on games I like). Although I would say it definitely has more to offer than most modern AAA games at their 60 to 70 dollar price point. I can understand being reluctant about spending 50+ bucks on such an old game.
And if it turns out you really love it, you can still hunt down an original copy for your collection.
Like I said, you should be able to find it for free online, and the Dolphin emulator is very good, in case you haven't tried it. It may be worth it, but not for me right now. It's just $50 at this point in my life with the extraordinary amount of backlog (well over 500 physical games spanning a number of systems and north of 1000 digital) I already have for something I may not get to for literally years is too much. As long as you have talented, creative folks, they'll manage to come up with something good, even on a small budget and regardless of the technology they choose.įirebrand9: Believe me, as someone who's acquired "Castlevania - Rondo of Blood" at the now-reasonable price of $175 and Gargoyle's Quest 2 (look at my avatar) at $90, I'm not against spending on games I really enjoy. Bad traditional make-up effects at the very least still have a certain hand-made, retro charm, but bad CGI just looks cheesy.īut in the end it's all about the people involved in the project.
There may be exceptions, but usually when smaller production teams go for CGI it ends up looking like crap. The problem with CGI is, you need a team of experienced artists and a fairly large budget for high quality digital effects. Hm, yes, all a matter of how it's used, and how well it is used.
Not that it has much to do with the "Doctor Strange" imagery directly, but, these tools applied to Lovecraft's world could start making justice to its abstractions, sensory overloads, and nonsensical geometries. Telika: Well, while I'm, on the whole, not a fan of CGI (for creatures, for vehicles, for organic horror, etc), my first reaction to "Doctor Strange" was : " okay, so we may have now the tech required to render lovecraftian visions".